Darn...It's been a long time before I last posted. Oh well, let's get down to the point.
Two duelists have put their comments on my video, asking to be part of the team. So, here they are!
Kenny6676
Dragonspirit43
So..I;ve given them the email and password of this blog. Thanks for all the help,guys!
-ballommasterofdeath
Saturday, August 15, 2009
Thursday, April 2, 2009
As I promised
Ok here's what I promised in the last post...How to make your own deck.
Let's get something straight here. You don't need to rely on my or anyone else's deck. You should go out and make your own because, since it is your own, you will have no trouble playing with it because it is YOU who decided on the playing style and other things. even if you say 'I've got no deck creativity and I must learn from the masters", well, that's not true.
I'm not bragging, but I've never copied anyone's deck. Although, yeah, some of my deck ideas are the same as those being used by other people all around the web. However, I still try to keep them original. I try to find out "Why do many people use it? Is it strong? On what aspect? Control? Rush?". This is how you become a good deck maker. Analysis.
So, since I've been giving you some examples, maybe it is time to make an account on tradecardsonline.com. if you're registering, I suggest that you put number31 under the referrer part.
Why? 1. Well, actually i don't find any advantage in it for me, but in my account section I will know how many people have become users of TradeCardsOnline because of my blog.
2. It states there that you should say who referred the site to you, so please be honest XD
Once you have registered or logged in, you may proceed to the decks section, select a card game (obviously, since this is a Duel Masters website, I will urge you to pick Duel Masters =] ). On top of the deck search engine, you will see a "create your own deck here" button. Once you click that button, you will be given a search engine, so just type the card you want to add, press enter.
There will appear a list of cards. Now, look for the card that you wanted to add, click the check box near it, and then type the number of that card you want in your deck (Duel Masters and MTG's maximum is 4 per card, YGO is 3 per card). Finally, click "Add cards and repeat" to search again OR "Add cards and finish" if you're done.
Once you click "Finish", you'll go back to your deck screen. Just click Publish, and your deck is ready to go!
One more thing: It would really help us if you could send us your deck ideas. Just put a comment on any of the articles on this site or on the sites which i may create in the future. I will list Deck Building tips when i make my next article.
Until then, cya!
--ballommasterofdeath
Let's get something straight here. You don't need to rely on my or anyone else's deck. You should go out and make your own because, since it is your own, you will have no trouble playing with it because it is YOU who decided on the playing style and other things. even if you say 'I've got no deck creativity and I must learn from the masters", well, that's not true.
I'm not bragging, but I've never copied anyone's deck. Although, yeah, some of my deck ideas are the same as those being used by other people all around the web. However, I still try to keep them original. I try to find out "Why do many people use it? Is it strong? On what aspect? Control? Rush?". This is how you become a good deck maker. Analysis.
So, since I've been giving you some examples, maybe it is time to make an account on tradecardsonline.com. if you're registering, I suggest that you put number31 under the referrer part.
Why? 1. Well, actually i don't find any advantage in it for me, but in my account section I will know how many people have become users of TradeCardsOnline because of my blog.
2. It states there that you should say who referred the site to you, so please be honest XD
Once you have registered or logged in, you may proceed to the decks section, select a card game (obviously, since this is a Duel Masters website, I will urge you to pick Duel Masters =] ). On top of the deck search engine, you will see a "create your own deck here" button. Once you click that button, you will be given a search engine, so just type the card you want to add, press enter.
There will appear a list of cards. Now, look for the card that you wanted to add, click the check box near it, and then type the number of that card you want in your deck (Duel Masters and MTG's maximum is 4 per card, YGO is 3 per card). Finally, click "Add cards and repeat" to search again OR "Add cards and finish" if you're done.
Once you click "Finish", you'll go back to your deck screen. Just click Publish, and your deck is ready to go!
One more thing: It would really help us if you could send us your deck ideas. Just put a comment on any of the articles on this site or on the sites which i may create in the future. I will list Deck Building tips when i make my next article.
Until then, cya!
--ballommasterofdeath
Monday, March 30, 2009
New Updates!
Sorry if I couldn't make posts for the past 2 weeks. It was kind of a hectic student cos of exams and all the practices I had to attend cos I was an awardee (i bagged 3 medals on saturday..i rock =]), a CAT officer (kinda like someone under military training...except all you do is point your swords to make an arch...kinda sucks, but it's good cos next year i get to make the next batch suffer..) and a third year high school student, which took all my time for the last 2 weeks to make any posts, so I'm making one now =]
I like Demon Commands. It's pretty much clear from my name that, well, i like Ballom, Master of Death. Ballom is a pretty strong Demon, because all of your opponent's resistance is destroyed when he is summoned. It's basically impossible to stop him. He's kinda solid at 12000, and being a double breaker, a game winner. Now, I made a simple nature-dark deck using all kinds of demon support. Result: awesomeness.
Here's the link to my favorite creatures pack into a demon deck: link it
Now, demon commands are almost all solid double breakers with awesome effects. Some, such as Gamil,Knight of Hatred, aren't double breakers but they do pack a bit of power with an added effect. Top that with some demon support cards like Gregoria, Princess of War, Demons get even stronger. Gregoria actually forms a wall of defenders until you summon ballom, which pretty much ends the game. Although Gregoria is a very late game card, so are demons, and since you can block while one summoning sickness, you can take an attacking creature using photocide's enhanced strength, then attack with photocide next turn to kill another one. I call it the power to massacre, and it's even more powerful when topped off with a Mongrel Man, which gives "fuel", in the sense that cards in your hand are pretty uch what you turn into mana, creatures, and spells. Since you destroy a lot of cards with ballom and your other demons, yep, this deck can be pretty powerful.
However, this deck is not perfect. On the next few articles i will show you how to post your own deck on TCO.
--bsllommasterofdeath
I like Demon Commands. It's pretty much clear from my name that, well, i like Ballom, Master of Death. Ballom is a pretty strong Demon, because all of your opponent's resistance is destroyed when he is summoned. It's basically impossible to stop him. He's kinda solid at 12000, and being a double breaker, a game winner. Now, I made a simple nature-dark deck using all kinds of demon support. Result: awesomeness.
Here's the link to my favorite creatures pack into a demon deck: link it
Now, demon commands are almost all solid double breakers with awesome effects. Some, such as Gamil,Knight of Hatred, aren't double breakers but they do pack a bit of power with an added effect. Top that with some demon support cards like Gregoria, Princess of War, Demons get even stronger. Gregoria actually forms a wall of defenders until you summon ballom, which pretty much ends the game. Although Gregoria is a very late game card, so are demons, and since you can block while one summoning sickness, you can take an attacking creature using photocide's enhanced strength, then attack with photocide next turn to kill another one. I call it the power to massacre, and it's even more powerful when topped off with a Mongrel Man, which gives "fuel", in the sense that cards in your hand are pretty uch what you turn into mana, creatures, and spells. Since you destroy a lot of cards with ballom and your other demons, yep, this deck can be pretty powerful.
However, this deck is not perfect. On the next few articles i will show you how to post your own deck on TCO.
--bsllommasterofdeath
Saturday, March 14, 2009
Shadowclash of Blinding Night!
Ok, now for the fourth set!
In this set, the evolutions for Angel Commands and Demon Commands is revealed. These are Alcadeias, Lord of Spirits and Ballom, Master of Death.
Now, Light and Darkness are at war with each other, so cards that give the enemy civlization a distinct disadvantage are introduced. For instance, Volcano Smog, Deceptive Shade makes all light cards cost 2 more,so playing light against a deck using that card would be disastrous.
Fire and Nature allied with Darkness and Light, respectively, so they have cards to help those civs. But the really awesome are the two new evolutions; Alcadeias and Ballom. Alcadeias makes it impossible to cast non-light spells (shield triggers goodbye!) and Ballom obliterates all creatures which aren't darkness (ouch!). So, i hope everyone will enjoy using this set and the new cards.
Yay for my epic entrance!
--ballommasterofdeath
In this set, the evolutions for Angel Commands and Demon Commands is revealed. These are Alcadeias, Lord of Spirits and Ballom, Master of Death.
Now, Light and Darkness are at war with each other, so cards that give the enemy civlization a distinct disadvantage are introduced. For instance, Volcano Smog, Deceptive Shade makes all light cards cost 2 more,so playing light against a deck using that card would be disastrous.
Fire and Nature allied with Darkness and Light, respectively, so they have cards to help those civs. But the really awesome are the two new evolutions; Alcadeias and Ballom. Alcadeias makes it impossible to cast non-light spells (shield triggers goodbye!) and Ballom obliterates all creatures which aren't darkness (ouch!). So, i hope everyone will enjoy using this set and the new cards.
Yay for my epic entrance!
--ballommasterofdeath
Snake attack!
Ok, so I made a new deck, now using Darkness, using Snake Attack. If you've read some of my posts, you know what snake attack does. If not, well, its a 4 mana spell which gives all of your creatures double breaker at the cost of one of your shields going to the graveyard. This can be a game winner at times because it will take fewer attacks to finish off the enemy, so its great if you can make a rushy deck with it.
Here's my deck Snake Attack
(hmm, shoulda named it "When snakes attack!")
Here's the list
Type: Creature (27 cards)
4 x Bone Spider - powerful attacker. cheap at 3 mana
3 x Gamil, Knight of Hatred - upgraded amber piercer,will give hand advantage late game when you've lost some creatures.
2 x Gigargon - this is a good card is good if you run out of hand advantage late game
4 x Horrid Worm - can evolve into chaos worm, cheap attacker
4 x Marrow Ooze, the Twister - very cheap, emergency blocker/attacker
4 x Scratchclaw - the new slayer. it can get really strong, and it will kill whatever is stronger than it. hehehehehe
2 x Swamp Worm - if the game should ever hit late game, use this card
4 x Writhing Bone Ghoul - cheap attacker
Type: Evolution Creature (3 cards)
3 x Chaos Worm - great for control!
Type: Spell (10 cards)
4 x Critical Blade - its important to destroy all enemy blockers before snake attack
3 x Snake Attack - the heart of this deck. rush, cast, and conquer.
3 x Terror Pit - a valuable shield trigger, mana at all other times
There is the list. The mana curve is kinda big, but I think snake attack can compensate. By turn 4, you should have broken a few shield with your creatures, so when you cast snake attack, if should be easy to win. beware of decks with lots of blockers and holy awe, though.
Here's my deck Snake Attack
(hmm, shoulda named it "When snakes attack!")
Here's the list
Type: Creature (27 cards)
4 x Bone Spider - powerful attacker. cheap at 3 mana
3 x Gamil, Knight of Hatred - upgraded amber piercer,will give hand advantage late game when you've lost some creatures.
2 x Gigargon - this is a good card is good if you run out of hand advantage late game
4 x Horrid Worm - can evolve into chaos worm, cheap attacker
4 x Marrow Ooze, the Twister - very cheap, emergency blocker/attacker
4 x Scratchclaw - the new slayer. it can get really strong, and it will kill whatever is stronger than it. hehehehehe
2 x Swamp Worm - if the game should ever hit late game, use this card
4 x Writhing Bone Ghoul - cheap attacker
Type: Evolution Creature (3 cards)
3 x Chaos Worm - great for control!
Type: Spell (10 cards)
4 x Critical Blade - its important to destroy all enemy blockers before snake attack
3 x Snake Attack - the heart of this deck. rush, cast, and conquer.
3 x Terror Pit - a valuable shield trigger, mana at all other times
There is the list. The mana curve is kinda big, but I think snake attack can compensate. By turn 4, you should have broken a few shield with your creatures, so when you cast snake attack, if should be easy to win. beware of decks with lots of blockers and holy awe, though.
Thursday, March 12, 2009
Fire/Light deck using rampage of the super-warriors
Another deck, this time combining the fury of Fire attacks and the blocking capability of Light. Whilst you defend your creatures with your blockers, your fire creatures can pick the opponent's field apart until you can break his shields and todomeda. If need be, I added a diamond cutter to make this deck awesome.
Here's the link : FIre/Light Deck
How to play it:
1. I added both La Ura Giga Guardians and Deadly Fighter Braid Claws as one-drops. Try to summon a lot of blockers early game with a few attackers to start breaking shields.
2. There are a lot of blockers in this deck with the race guardian, so i added Larba Geer, the Inspirational to help in overpowering the opponent's defenses.
3. I added the new powerful fire card, Garkago Dragon,to help kill blockers.Garkago Dragon is also a great way to eliminate threats.
4. There are two sides to this deck: the defensive Light side and the powerful Fire side.The Fire side is composed of lots of cheap Fire Humans with the evolution Armored Blaster Valdios to safely blast away shields while hiding behind a wall of blockers. This can rush if need be, and Armored Blaster Valdios can be an emergency double breaker.
I leave the rest for you to find out =]
Good luck, happy dueling, and be sure to Bring It On!
--ballommasterofdeath
Here's the link : FIre/Light Deck
How to play it:
1. I added both La Ura Giga Guardians and Deadly Fighter Braid Claws as one-drops. Try to summon a lot of blockers early game with a few attackers to start breaking shields.
2. There are a lot of blockers in this deck with the race guardian, so i added Larba Geer, the Inspirational to help in overpowering the opponent's defenses.
3. I added the new powerful fire card, Garkago Dragon,to help kill blockers.Garkago Dragon is also a great way to eliminate threats.
4. There are two sides to this deck: the defensive Light side and the powerful Fire side.The Fire side is composed of lots of cheap Fire Humans with the evolution Armored Blaster Valdios to safely blast away shields while hiding behind a wall of blockers. This can rush if need be, and Armored Blaster Valdios can be an emergency double breaker.
I leave the rest for you to find out =]
Good luck, happy dueling, and be sure to Bring It On!
--ballommasterofdeath
Sunday, March 8, 2009
Rampage of the Super Warriors!
So, if you've been playing with evo-crushinators for a while now, that's great!
Now to move on to the next set!
In Rampage of the Super Warriors, cards begin to be more "civilization oriented", that is, they will help or they will benefit from cards of the same civilization. For example, Angler Cluster will become more powerful if all your cards in the mana zone are Water cards. Some new evolution creatures are introduced and they give an "aura" which benefits creatures of the same civilization. These creatures are: Jack Viper, Shadow of Doom, Sieg Balicula, the Intense, Uberdragon Jabaha, Gigamantis, and Legendary Bynor.
With all these new cards, some new strategies come out. Some of these new strategies come from two powerful spell cards, which have entire decks made to abuse their powerful and game winning effects. These are : Snake Attack, and Diamond Cutter.
Snake attack makes all your creatures double breaker, while Diamond Cutter allows all of your creatures to be able to attack, regardless of summoning sickness or their effects.
Snake attack is great for rush decks because it can break all of the opponent's shields in one turn. Diamond Cutter is often used in a deck with many cheap blockers. The player will simply wait until he has enough blockers to attack, then he will cast Diamond cutter and break all of the opponent's shields. Diamond Cutter combos will with either Toel, Vizier of Hope and Whisking Whirlwind because right after attacking, you can untap your creatures to block next turn until you can cast another Diamond Cutter and win the game.
I hope you have fun with these new cards !
--ballommasterofdeath
Now to move on to the next set!
In Rampage of the Super Warriors, cards begin to be more "civilization oriented", that is, they will help or they will benefit from cards of the same civilization. For example, Angler Cluster will become more powerful if all your cards in the mana zone are Water cards. Some new evolution creatures are introduced and they give an "aura" which benefits creatures of the same civilization. These creatures are: Jack Viper, Shadow of Doom, Sieg Balicula, the Intense, Uberdragon Jabaha, Gigamantis, and Legendary Bynor.
With all these new cards, some new strategies come out. Some of these new strategies come from two powerful spell cards, which have entire decks made to abuse their powerful and game winning effects. These are : Snake Attack, and Diamond Cutter.
Snake attack makes all your creatures double breaker, while Diamond Cutter allows all of your creatures to be able to attack, regardless of summoning sickness or their effects.
Snake attack is great for rush decks because it can break all of the opponent's shields in one turn. Diamond Cutter is often used in a deck with many cheap blockers. The player will simply wait until he has enough blockers to attack, then he will cast Diamond cutter and break all of the opponent's shields. Diamond Cutter combos will with either Toel, Vizier of Hope and Whisking Whirlwind because right after attacking, you can untap your creatures to block next turn until you can cast another Diamond Cutter and win the game.
I hope you have fun with these new cards !
--ballommasterofdeath
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