Okay , guys it's time for us to 'evolve' AKA to ge to a new stage of the japanese DM
The next set is DM 14 or the Generation Gear set . It introduces lots of new things and I hope that I'll be able to introduce to you most of them in this post .
First of all this set introduces the remakes of two famous cards in the DM world AKA Ballom , Master of Death and Crystal Lancer .
The remakes are Dorballom , Lord of Demons and Crystal Zweilancer .
Dorballom, Lord of Demons
Set : DM-14 Generation Gear
Civilization : Darkness
Card Type : Evolution Creature
Cost : 10
Creature Type : Demon Command
Power : 13000
Card Text : Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker
Crystal Zweilancer
Set : DM-14 Generation Gear
Civilization : Water
Card Type : Evolution Creature
Cost : 8
Creature Type : Liquid People
Power : 13000
Card Text : Evolution: Put on one of your Liquid People
This creature can't be blocked.
Triple Breaker
Flavor Text : It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found.
As you see the new versions of these 2 creatures are more superior to their predecessors but they cost more mana :( .
Besides these two giants this set also has more annoying creatures like :
Dorberos, the Imprisoning Fiend
Set : DM-15 Secret of Hidden Gear
Civilization : Darkness
Card Type : Creature
Cost : 7
Creature Type : Demon Command
Power : 7000
Card Text : Double Breaker
All non-darkness creatures cost 2 more to summon.
Flavor Text : All who attempt to meet with Ballom receive a welcoming by fiends.
Now this guy can be a real pain in the neck for light users since lots of powerfull light cards cost much and mister Dorberos here will make the situation of light users more complicated .
Marushias, Spirit of the Sun
Set : DM-14 Generation Gear
Civilization : Light
Card Type : Creature
Cost : 5
Creature Type : Angel Command
Power : 2000
Card Text : This creature wins all battles. (No matter how much greater the opponent's creature's power is, the opponent's creature loses the battle. If both creatures battling have this ability, neither is destroyed.)
Flavor Text : Even kings wish they had these battle skills.
Ouch ! Now that's one nasty creature ! Really ! Lets say that you attack with Ballom and double breack shields but you have no blocker . Then your opponent attacks Ballom with Marushias . Marushias dosen't even get hurt but Ballom is DESTROYED !
Diablost, the Shady General
Set : DM-14 Generation Gear
Civilization : Darkness
Card Type : Creature
Cost : 5
Creature Type : Demon Command
Power : 6000
Card Text : All your opponent's creatures gain "Blocker".
Double Breaker
You can all say that this guy is totally useless but lets try to find the advantage of having all your opponents creatures blockers .
You : I summon Diablost, the Shady General
Opponent : Loser ! I cast Whisking Whirlwind and now ike Alcadeias breack his last shields ! Now I untap him and he's a blocker as well ! Lets see you try to finish me !
You : I summon Scarlet Skyterror ! Destroy Alcadeias ! Ike Diablost totomeda !
See now ? Just because some creatures may make your opponent more powerfull , they have secret advantages and strategies waiting for you to use them .
Hell's Scrapper
Set : DM-14 Generation Gear Rare
Civilization : Fire
Card Type : Spell
Cost : 7
Card Text : Shield Trigger
Choose creatures that have a combined power of 5000 or less and destroy them.
Now that's one powerfull fire spell and my favorite as well :)
Also this set introduces a new ability . The 'saver' ability . Saver creatures are usually weak . Whenever a certain creature would be destroyed , the saver creature can be destroyed and the other creature survives . A saver creature is :
Parole, the Life Saving Puppet
Set : DM-14 Generation Gear
Civilization : Darkness
Card Type : Creature
Cost : 2
Creature Type : Death Puppet
Power : 1000
Card Text : Saver: Demon Command (When 1 of your Demon Command would be destroyed, you may destroy this creature instead.)
Flavor Text : "Lord Dorballom, please come quick!" -Parole, the Life Saving Puppet
So here's a situation .
You : I evolve Daidalos into Dorballom , Lord of Demons ! (yay)
Your opponent has half of his mana darkness so he survives a bit .
You : Ike Dorballom triple breack his shields ! "
Opponent : Shield trigger I cast Terror Pit and destroy Dorballom !
You : Wait ! I shall 'save' Dorballom by destroying Parole , the Life Saving Puppet !
And finally we have reached to the set's main cards , the cross gears .
This set is the first DM set wich introduces cross gears . These cards are like 'weapons' wich you equipe to creatures . They are brought to the battlezone the same way creatures are . To 'cross' a creature you have to pay the same cost as for summoning it . The 'crossed' creature gets the abilities the cross gear gives it and when the crossed creature leaves the battlezone , the cross gear stays . Cross gears can't be destroyed . If you want to get rid of a cross gear you have to use certain cards .
I think that's enough of the cross gear lesson . Next I shall show you some cross gears so you get ideas about what this is all about .
Glorious Heaven's Arm
Set : DM-14 Generation Gear
Civilization : Light
Card Type : Cross Gear
Cost : 3
Card Text : Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
The crossed creature gets +3000 power.
When the crossed creature attacks and isn't blocked, put the top card of your deck face-down into your shield zone.
My advice : use this cross gear in a liquid people deck and cross it to unblockables like Crystal Lancer .
Final Dragarmor
Set : DM-14 Generation Gear
Card Number : S8
Civilization : Fire
Card Type : Cross Gear
Cost : 3
Card Text : Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
The crossed creature gains "Power Attacker +5000", breaks 1 additional shield, and becomes an Armored Dragon in addition to its other races.
Powered Stallion
Set/Rarity : DM-14 Generation Gear Super Rare
Card Number : S10
Civilization : Nature
Card Type : Cross Gear
Cost : 3
Card Text : Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
The power of the crossed creature is doubled.
If this creature has 6000 or more power, it gains Double Breaker.
If this creature has 15000 or more power, it gains Triple Breaker.
Demonic Protector
Set/Rarity : DM-14 Generation Gear Rare
Card Number : 28
Civilization : Darkness
Card Type : Cross Gear
Cost : 1
Card Text : Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
When the crossed creature is destroyed, you may draw 1 card.
Spiral Aura
Set/Rarity : DM-14 Generation Gear Uncommon
Card Number : 52
Civilization : Water
Card Type : Cross Gear
Cost : 2
Card Text : Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.
When the crossed creature would be destroyed, return it to your hand instead.
There are lots of cross gears with lots of effects .
To check out other cross gears and cards from this set go to this site : http://www.ccgdb.com/ccgdb.com/duelmasters/
In my next post I'll continue with the next set wich has more cross gears and a very powerfull light card ( won't spoil XD )
See ya and don't forget to keep dueling and making people
Hail to us ! HAIL ! Thunder unleashed ! HAIL !
- acumashindorballomu
Saturday, March 7, 2009
Friday, March 6, 2009
Deck of the Five Gods!!
This is an "advanced" player article, so players who are starting out...
Don't worry, in a few weeks we'll get there XD
It's a little deck that I was talking to acumashindorballomu about.
You know, fun decks XD
Well, I decided to make a deck housing the "ultimate" combo in Duel Masters
When all five God Link to each other.... well, it's impossible to be defeated
with some support cards, such as Zephys, Gaia's Godly General and Olaswan, Knight of Gaia , this deck will attempt to put all five gods on the field
If you don't know who the five gods are, here they are:
Flame Agon, God of Flames
Emerald Pharaoh, Earth God
Blue Poseidon, Sea God
Dark Indora, God of Darkness
Shine Valkyrie, Heavenly God
Although I have many more cards to add (and cards to take out...)
here's the deck: link
Please comment and give ideas =]
--ballommasterofdeath
Don't worry, in a few weeks we'll get there XD
It's a little deck that I was talking to acumashindorballomu about.
You know, fun decks XD
Well, I decided to make a deck housing the "ultimate" combo in Duel Masters
When all five God Link to each other.... well, it's impossible to be defeated
with some support cards, such as Zephys, Gaia's Godly General and Olaswan, Knight of Gaia , this deck will attempt to put all five gods on the field
If you don't know who the five gods are, here they are:
Flame Agon, God of Flames
Emerald Pharaoh, Earth God
Blue Poseidon, Sea God
Dark Indora, God of Darkness
Shine Valkyrie, Heavenly God
Although I have many more cards to add (and cards to take out...)
here's the deck: link
Please comment and give ideas =]
--ballommasterofdeath
Ballom...has returned...
Hey guys, Ballom is back!
prom was so exciting......
anyways, i'll just fix some typos and add links to acumashindorballomu's posts for easier reference, maybe add some photos
i'll generally make it more awesome......
then, i'll continue with my beginner help
and maybe make an article on my new deck.....
--ballommasterofdeath
prom was so exciting......
anyways, i'll just fix some typos and add links to acumashindorballomu's posts for easier reference, maybe add some photos
i'll generally make it more awesome......
then, i'll continue with my beginner help
and maybe make an article on my new deck.....
--ballommasterofdeath
Auzesu deck
If you have read my previous post then I advice you to check out this deck : link
This deck is built over many strategies which I will list them out :
- Darkness rush with : Propeller Mutant , Gachack, Mechanical Doll , Daidalos,General of Fury , etc
- Tapping advantage : Use Auzesu's ability in combination with Zahaku .
- Ballom advantage : One of the most famous creatures in the darkness civilisation is Ballom, Master of Death , so since this deck has alot of demon commands a little destuction of non-darkness creatures won't hurt at all =)
So I guess that's all about this deck for now .
P.S : my profile on treadecards is kokujo_the_fma so don't forget to come there and duel me !
Stay Heavy and have a nice day !
- acumashindorballomu
This deck is built over many strategies which I will list them out :
- Darkness rush with : Propeller Mutant , Gachack, Mechanical Doll , Daidalos,General of Fury , etc
- Tapping advantage : Use Auzesu's ability in combination with Zahaku .
- Ballom advantage : One of the most famous creatures in the darkness civilisation is Ballom, Master of Death , so since this deck has alot of demon commands a little destuction of non-darkness creatures won't hurt at all =)
So I guess that's all about this deck for now .
P.S : my profile on treadecards is kokujo_the_fma so don't forget to come there and duel me !
Stay Heavy and have a nice day !
- acumashindorballomu
Hi guys !
This is acumashindorballomu speaking
FINALLY I get the chance to write here as well :)
From now on I'll take care of the japanese part of DM so if you already are experienced in DM and want to try the japanese cards as well then just read my posts :)
I'm going to start with the 13th DM set wich is the first japanese only set ( and don't worry it isn't an unlucky set XD )
First of all if in DM 10 , 11 and 12 rainbow creatures ( creatures with 2 civilisations ) had only these combinations : darkness/water , light/water , light/nature , fire/nature and fire/darkness
This set(DM 13) has the rest of the combinations AKA darkness/light , fire/light , fire/water , nature/water and darkness/nature .
An example of the cards i've wrote is
Balforce, the Demonic Holy Spirit
Set: DM-13 Eternal Phoenix
Civilization : Light/Darkness
Card Type : Creature
Cost : 8
Creature Type : Angel Command/Demon Command
Power : 6000
Card Text : This card is put into the mana zone tapped.
Blocker
All of your opponent's creatures must attack each turn, if possible.
This creature cannot attack a player.
When this creature blocks, after the battle untap it.
Usually 2 civilisation creatures share the abilities and races of both their civilisations ( with few exceptions )
Also this set introduces new abilites like Sympathy
The Sympathy ability makes a creature's cost for summoning to be reduced by 1 for some creatures that you already have in your battlezone . Those creatures must have 2 races .
Examples of Sympathy creatures are :
Auzesu, the Demonic Holy Spirit
Set: DM-13 Eternal Phoenix
Civilization : Light/Darkness
Card Type : Creature
Cost : 6
Creature Type : Angel Command/Demon Command
Power : 6500
Card Text : This card is put into the mana zone tapped.
Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2.
When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures.
Double Breaker
This is my personal favorite and now here's a situation where you can use Auzesu :
- Auzesu can be used when your opponent has attack you first and has his creatures tapped in his battlezone . You have in your battlezone Daidalos General of Fury , Propeller Mutant and Fallen Monk of Bloodstainedsoil Zahaku .
For those who don't know Zahaku :
Fallen Monk of the Bloodstained Soil, Zahaku
Set : DM-13 Eternal Phoenix
Civilization : Darkness
Card Type : Creature
Cost : 4
Creature Type : Demon Command
Power : 2000+
Card Text : This creature gains +3000 for each tapped creature in the opponent's battle zone.
Flavor Text : Even Ballom could not gain control over the blood-stained earth.
So Zahaku and Daidalos are demon commands so you summon Auzesu for 4 mana instead of 6 because his sympathy ability reduces his mana cost with 1 for each angel/demon command you have in your battlezone . Now time to attack . All your opponents creatures are tapped this meaning that Zahaku gets 3000 more power for each of them so he's now a powerfull creature . Also besides Zahaku , Daidalos wich already is powerfull , you can use this basic combo Daidalos + Propeller Mutant to destory your opponent's hand as well . And besides both Daidalos and Zahaku , we have Auzesu wich will destroy the tapped creatures as well meaning that your opponents field is clean . Note : If your opponent won't tap creatures then you can always use Holy Awe to tap them all by yourself and start the destruction .
If you want to check more cards from this set by yourself then go to this link : http://www.ccgdb.com/ccgdb.com/duelmasters/
P.S : Japan has banned Judgement of the Flame's Spear and the Water's Blade because this spell can give you way too big advantage :
Judgement of the Flame's Spear and the Water's Blade
Set : DM-13 Eternal Phoenix
Card Number : 31
Civilization : Water/Fire
Card Type : Spell
Cost : 6
Card Text : This card is put into the mana zone tapped.
Destroy all creatures with 3000 power or less. Afterwards, you may draw 1 card for each creature destroyed.
Flavor Text : I'll use your bones well.
Also Japan has restricted to 1 Pacific Champion also because of the advantage he can give you :
Pacific Champion
Set : DM-13 Eternal Phoenix
Card Number : 9
Civilization : Water
Card Type : Evolution Creature
Cost : 2
Creature Type : Merfolk
Power : 5000
Card Text : Evolution: Put on one of your Merfolk.
This creature cannot be attacked by non-evolution creatures.
This creature cannot be blocked by non-evolution creatures.
So if you want to play with Japanese cards then you aren't allowed to use Judgement of the Flame's Spear and the Water's Blade and you are allowed to use only ONE Pacific Champion .
Oh well I guess that's all for now .
Next I'll write about DM 14 and the new card types , the crossgears .
See ya !
- acumashindorballomu
FINALLY I get the chance to write here as well :)
From now on I'll take care of the japanese part of DM so if you already are experienced in DM and want to try the japanese cards as well then just read my posts :)
I'm going to start with the 13th DM set wich is the first japanese only set ( and don't worry it isn't an unlucky set XD )
First of all if in DM 10 , 11 and 12 rainbow creatures ( creatures with 2 civilisations ) had only these combinations : darkness/water , light/water , light/nature , fire/nature and fire/darkness
This set(DM 13) has the rest of the combinations AKA darkness/light , fire/light , fire/water , nature/water and darkness/nature .
An example of the cards i've wrote is
Balforce, the Demonic Holy Spirit
Set: DM-13 Eternal Phoenix
Civilization : Light/Darkness
Card Type : Creature
Cost : 8
Creature Type : Angel Command/Demon Command
Power : 6000
Card Text : This card is put into the mana zone tapped.
Blocker
All of your opponent's creatures must attack each turn, if possible.
This creature cannot attack a player.
When this creature blocks, after the battle untap it.
Usually 2 civilisation creatures share the abilities and races of both their civilisations ( with few exceptions )
Also this set introduces new abilites like Sympathy
The Sympathy ability makes a creature's cost for summoning to be reduced by 1 for some creatures that you already have in your battlezone . Those creatures must have 2 races .
Examples of Sympathy creatures are :
Auzesu, the Demonic Holy Spirit
Set: DM-13 Eternal Phoenix
Civilization : Light/Darkness
Card Type : Creature
Cost : 6
Creature Type : Angel Command/Demon Command
Power : 6500
Card Text : This card is put into the mana zone tapped.
Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2.
When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures.
Double Breaker
This is my personal favorite and now here's a situation where you can use Auzesu :
- Auzesu can be used when your opponent has attack you first and has his creatures tapped in his battlezone . You have in your battlezone Daidalos General of Fury , Propeller Mutant and Fallen Monk of Bloodstainedsoil Zahaku .
For those who don't know Zahaku :
Fallen Monk of the Bloodstained Soil, Zahaku
Set : DM-13 Eternal Phoenix
Civilization : Darkness
Card Type : Creature
Cost : 4
Creature Type : Demon Command
Power : 2000+
Card Text : This creature gains +3000 for each tapped creature in the opponent's battle zone.
Flavor Text : Even Ballom could not gain control over the blood-stained earth.
So Zahaku and Daidalos are demon commands so you summon Auzesu for 4 mana instead of 6 because his sympathy ability reduces his mana cost with 1 for each angel/demon command you have in your battlezone . Now time to attack . All your opponents creatures are tapped this meaning that Zahaku gets 3000 more power for each of them so he's now a powerfull creature . Also besides Zahaku , Daidalos wich already is powerfull , you can use this basic combo Daidalos + Propeller Mutant to destory your opponent's hand as well . And besides both Daidalos and Zahaku , we have Auzesu wich will destroy the tapped creatures as well meaning that your opponents field is clean . Note : If your opponent won't tap creatures then you can always use Holy Awe to tap them all by yourself and start the destruction .
If you want to check more cards from this set by yourself then go to this link : http://www.ccgdb.com/ccgdb.com/duelmasters/
P.S : Japan has banned Judgement of the Flame's Spear and the Water's Blade because this spell can give you way too big advantage :
Judgement of the Flame's Spear and the Water's Blade
Set : DM-13 Eternal Phoenix
Card Number : 31
Civilization : Water/Fire
Card Type : Spell
Cost : 6
Card Text : This card is put into the mana zone tapped.
Destroy all creatures with 3000 power or less. Afterwards, you may draw 1 card for each creature destroyed.
Flavor Text : I'll use your bones well.
Also Japan has restricted to 1 Pacific Champion also because of the advantage he can give you :
Pacific Champion
Set : DM-13 Eternal Phoenix
Card Number : 9
Civilization : Water
Card Type : Evolution Creature
Cost : 2
Creature Type : Merfolk
Power : 5000
Card Text : Evolution: Put on one of your Merfolk.
This creature cannot be attacked by non-evolution creatures.
This creature cannot be blocked by non-evolution creatures.
So if you want to play with Japanese cards then you aren't allowed to use Judgement of the Flame's Spear and the Water's Blade and you are allowed to use only ONE Pacific Champion .
Oh well I guess that's all for now .
Next I'll write about DM 14 and the new card types , the crossgears .
See ya !
- acumashindorballomu
Wednesday, March 4, 2009
A sample Darkness/Nature deck
So here's my first example deck. link I hope it is useful and at the same time,powerful.
This deck combines the rushing capabilities of the nature civilization and the control power of the darkness..... Here's how to play it.
1)RUSH! When I say rush, I mean summon a lot of 2-drops and 3-drops then break all of your opponent's shields and todomeda before he summons big creatures. I put a lot of weenie creatures there, so when your Bronze-Arm Tribes add up huge amounts of mana, you'll know what to do.....
2)Control! this was why it was called a "control rush". Use your Horrid Worms to keep discarding your opponent's cards and kill some useful cards from his hand. use your spells to keep his field clean. If need be, use Dimension Gate and pull in a Chaos Worm to crush the opponent's defenses or to destroy a threat. I didn't add slayers cos this deck's destructive capabilities will be more than enough....
c) I put not only one, but two evolutionary lines here, which are Beast Folk and Parasite Worms. To use Barkwhips most effectively, summon a Bronze Arm Tribe then evolve into barkwhip so that you not only add 1 mana to your mana pool but you added one creature with 5000 power AND is ready to attack on the same turn. This is excellent when you need emergency attackers.
For Chaos Worm, i often use dimension gate to keep on in my hand. a good attack would be to summon Swamp Worm a turn before, then evolve into a chaos worm to destroy two cards OR to spend a total of 8 mana by summoning Horrid Worm and then Chaos Worm.
If you noticed, there are NO strong creatures here. Why? Well, here's why. For example,I summon a very strong creature (this was what i called as "threats") on my turn, but you just smirk and destroy it with all the powerful destruction cards this deck has. That's why. This deck can get rid of a lot of threats in record time.
Tomorrow I'll take a break from deck building so i hope my friend acumashindorballomu can fill in since my prom is very near......
Peace out, stay in school, and kick butt with your cards
--ballommasterofdeath
This deck combines the rushing capabilities of the nature civilization and the control power of the darkness..... Here's how to play it.
1)RUSH! When I say rush, I mean summon a lot of 2-drops and 3-drops then break all of your opponent's shields and todomeda before he summons big creatures. I put a lot of weenie creatures there, so when your Bronze-Arm Tribes add up huge amounts of mana, you'll know what to do.....
2)Control! this was why it was called a "control rush". Use your Horrid Worms to keep discarding your opponent's cards and kill some useful cards from his hand. use your spells to keep his field clean. If need be, use Dimension Gate and pull in a Chaos Worm to crush the opponent's defenses or to destroy a threat. I didn't add slayers cos this deck's destructive capabilities will be more than enough....
c) I put not only one, but two evolutionary lines here, which are Beast Folk and Parasite Worms. To use Barkwhips most effectively, summon a Bronze Arm Tribe then evolve into barkwhip so that you not only add 1 mana to your mana pool but you added one creature with 5000 power AND is ready to attack on the same turn. This is excellent when you need emergency attackers.
For Chaos Worm, i often use dimension gate to keep on in my hand. a good attack would be to summon Swamp Worm a turn before, then evolve into a chaos worm to destroy two cards OR to spend a total of 8 mana by summoning Horrid Worm and then Chaos Worm.
If you noticed, there are NO strong creatures here. Why? Well, here's why. For example,I summon a very strong creature (this was what i called as "threats") on my turn, but you just smirk and destroy it with all the powerful destruction cards this deck has. That's why. This deck can get rid of a lot of threats in record time.
Tomorrow I'll take a break from deck building so i hope my friend acumashindorballomu can fill in since my prom is very near......
Peace out, stay in school, and kick butt with your cards
--ballommasterofdeath
Update!
I got my friend, acumashindorballomu from youtube, to help me out on the blog. You may know him from the previous blog as prioteasadanstefan, but his older account got deleted XD
You will know that its his post by what is written under it.
For example:
EXAMPLE POST
SEE YA!
--acumashindorballomu
BALLOM IS BETTER THAN YOU!
--ballommasterofdeath
So, peace out, and welcome the new member of our little league =]
Also, be sure to spread the word that we're reviving the old blog
--ballommasterofdeath (my youtube account XD)
You will know that its his post by what is written under it.
For example:
EXAMPLE POST
SEE YA!
--acumashindorballomu
BALLOM IS BETTER THAN YOU!
--ballommasterofdeath
So, peace out, and welcome the new member of our little league =]
Also, be sure to spread the word that we're reviving the old blog
--ballommasterofdeath (my youtube account XD)
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