Tuesday, March 3, 2009

Another dueling theory.....The Theory...Of Control

In Duel Masters, it's not all about breaking shields because as you go on with more "complicated" civilizations like Light, Darkness, and Water, you will learn about control. Control is a theory which deals with how well you can control the game.
looking over all the DM cards, I can say that there is control exerted over the game even by rush decks? why?
Control is how well you can control what your opponent can do. If he has blockers and you have a lot of weeny creatures, you can ascertain yourself he will block. So you in fact control the field because he will try to summon blockers to protect his shield from your unstoppable onslaught. But, what will happen if you summon Scarlet Skyterror? You rid his entire field of blockers, thus giving you a chance of attack and winning.

There are many types of control. Field control is the one emphasized by many decks. For example, If you summon Aqua Sniper or Scarlet Skyterror, you will instantly get more creatures in your field than your opponent does. Water and Darkness are especially terrific in keeping the enemy battlezone clean because their spells (Spiral Gate,Death Smoke etc.) exert control over the battlezone. Chaos Worm is also an annoying card because of its effect which helps keep the battlezone clean,like Aqua Sniper and Aqua Bouncer do. This is important, as Water and Darkness creatures are not as rushy as Fire and Nature creatures are.

Here is an example of control. We are dueling. I put my seventh mana card into the mana zone......I pick out a card from my hand... Light starts shining out....IT'S URTH, PURIFYING ELEMENTAL!Do you:
a)PANIC! untapping double breaker? there is no way to stop that!
b)I don't care! even if i lose, i will copy my idol Shobu and lose with style!
c)Pff. What a waste of mana.....Urth, prepare to die!
Since you are playing a control deck, you have no reason to panic ! Darkness and Water have good board control, so you can use a Death Smoke or a Spiral Gate or a Chaos Worm to remove Urth. it should be as easy as pie.
More Dueling goodness on the next post.
--ballommasterofdeath

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